Friday, May 25, 2018

Welcoming the New Triglavian Overlords

Into the Abyss will include the Damavik Frigate, the Vedmak Cruiser, and the Leshak Battleship. These will be supported with a full line of small, medium and large Entropic Disintegrators as well as Entropic Radiation Sinks to upgrade their damage and rate of fire. New ‘Precursor’ skills will be required to make use of this hardware, and those skills can also be found in Abyssal Deadspace.
So things to find in Abyssal space:
- ship blueprints (frigate, cruiser, and battleship)
- entropic disintigrators blueprints (light, heavy, and "Supratidal")
- entropic radiation sink blueprints
- skillbooks

The prereqs for the skillbooks do not look too intense on Singularity right now and I believe that will carry over to Tranquility.

In the dev blog they talk a bit about the weapons:
On release, the maximum charge amount will be 150% or 2.5x the base damage on the turret. To get an idea of what that means, the Leshak Battleship will easily push out over 2500 DPS at full charge. The time it takes to reach full charge will vary, but you can expect a time around 80 seconds for the Frigate, 120 seconds for the Cruiser, and 140 seconds for the Battleship thanks to its rate of fire bonus. 
This massive damage potential is balanced by the fact that weapon deactivation, for any reason, resets damage to the base amount. Deactivation could happen because of direct disruption, such as ECM, but range also plays a huge role. Unlike other turrets, Entropic Disintegrators have no falloff range and they deactivate immediately if the target leaves optimal. Range control will be critical when dealing with Triglavians, whether you’re the pilot or the opponent. 
The last must-know for Disintegrators is that they only use one turret hardpoint. Consequently, Triglavian ships enjoy several utility high slots which can be used for a range of purposes. You will see NPC Triglavians favoring remote armor repair, but players may choose energy warfare, smartbombs, or exploration equipment.
 And at the end of the blog:
We expect Triglavian ships to be especially powerful in environments where targets go down slowly. This includes small gang, Factional Warfare, and especially wormhole engagements. We also expect to be surprised with player innovation, as always, and to make sure those surprises don’t get out of hand, we’ve already set aside time to make follow-up balance adjustments shortly after release. 
Looking even further down the line, we intend to flesh out the Precursor skillset with more ships and weapons that push the boundaries in EVE combat. We hope Triglavians set the stage for what’s possible going forward and we hope you enjoy these powerful new options in the capsuleer arsenal.
I can definitely see value for these ships and weapons in small gangs coming up against a target with a big tank; hold them for a couple minutes until the entropic disintigrator hits full charge and then begins to melt them. But we will have to wait and see if the ship has the survivability, mobility, and utility to make the wait for the weapon worth it.

Diving into the abyss in 4 days!

1 comment:

  1. > So things to find in Abyssal space

    You also get loads of subcomponents. Some of them are used to make the ships and ammo, some I haven't worked out what they're for.

    You also get mutagenic thingys. You put a module in press go and it alters some stats. I tried it last night on a T2 afterburner. Speed went up from 135% to 140% but all the other stats got worse.

    You can also find an empty box, ie you got nothing for that room.