If you live and fight and die in low sec, you might want to brace yourself for the coming seismic shift in the meta scheduled for December 8th. There are not one, not two, but THREE whole new classes of four ships each coming that will completely disrupt the current meta and throw all known doctrines into disarray for at least a couple months.
First off we have the new navy E-war frigates:
With instability spreading across the cluster, the Empire navies are hard at work developing new ships to reward and equip their dedicated loyalist Capsuleers. Four new Navy Disruption Frigates are rolling off the assembly lines, wielding powerful electronic warfare systems alongside strong applied damage. These ships are an excellent match for small gang and solo pvpers.Despite already having tech I and II e-war frigates, these ships promise to up the ante in the novice plexes where the tech II version cannot dwell, with short range but powerful combat capabilities. These ships are not earth shattering, but only the start of the shift.
Up next we have tech II logsitics frigates:
New Tech Two versions of the remote-repairing Support Frigates are being released, opening up new progression paths for your friendly neighborhood Logibros. These ships are especially well suited for supporting fleets of fast-moving Frigates and Destroyers without falling behind the pack.This is going to be interesting as there is definite hole between the light tech I logi frigs and the tech I cruisers, something tougher than the former and faster than the latter. I can see destroyer fleets especially benefiting from these little medics.
Finally we have the mind-blowing Tech II Command Destroyers:
Four new Tech II Destroyers that favor defense and speed and can fit the powerful and versatile area-of-affect Micro Jump Field Generators, which microjump you and any ships nearby far from your current location.These things are going to upset all corners of null, low, and wormhole space but low sec especially will see extensive use of these things. We can`t even comprehend all the uses yet! Chaining multiple command dessie jumps in a row to fling a fleet multiple hundred km jumps away, pulling enemy fleets apart to take on smaller numbers at a time, getting the jump on kiters, surprising station campers, the list goes on and on. Fleets that are precisely composed and constructed and need to have the logi wing exactly X km from the DPS wing are going to need to be watchful that enemy ships don't infiltrate one or two of these and rip those fleets apart. You've got 9 seconds to react, good luck.
Each one of these new classes individually has the potential to shake up the established doctrines and common knowledge, combined they will overturn almost every aspect of low sec combat.