Monday, July 08, 2013

Blog Banter #47

Welcome to the continuing monthly EVE Blog Banters and our 47th edition! For more details about what the blog banters are visit the Blog Banter page.

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We are all familiar with the famous EVE Learning Curve image:

What's not pictured is that the curve dips down over time due to time off for you and/or expansions for the game and you need to relearn most of the curve all over again.

Ripard Teg over at Jester's Trek wrote a post called Don't Do Anything Stupid and offered it as the basis of a Blog Banter as he is curious what others feel on the subject. Personally, I'm restarting manufacturing that I haven't done in years and finding myself having forgotten almost as much as I knew the first time around.

So this month's Blog Banter will gravitate around knowledge, specifically EVE knowledge. Some examples of topics to cover: Is EVE too complex for one person to know everything? Is it, in fact, too complex for one person to know everything about one topic? How do you maintain any knowledge or skills related to EVE over time with breaks and expansions? Does CCP do a sufficient job documenting the features of the game, and if not, what could they do better? How does one determine where the gaps in their knowledge even are?

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If you contribute to this Blog Banter, let me know via email or comment here and I will link them to this post.

- Tetra's Eve Blog - Bantering Over Something Difficult
- Sand, Cider, and Spaceships - Blog Banter 47 - If Knowledge is Power....
- Foo's Eve Musings - Blog Banter #47 : Eve knowledge
- Extra Vehicular - BB 47: A complex complex of Complex complexes
- Docking Permission Requested - Blog Banter 47#- The Knowledge Game.
- Evoganda - BB#47: Blind Men and the Elephant
- Low Sec Lifestyle - Knowledge's Tradition: Blog Banter #47
- Fuzzwork Enterprises - Blog Banter #47: How complex is too complex?
- Warp Drive Active - Blog Banter #47: Know It All
- Jakob's Eve Checklist - Blog Banter 47: Communicating Complexity and a Proposal
- Mabrick's Mumblings - BB47: Don't Get Hung Up on the Details
- Wolf Attacks - Managing the Vertical Learning Curve: 1 - Defining Clear Goals
- 2nd Anomaly From The Left - Blog Banter 47 – Complexity is a Matter of Minds
- Inner Sanctum of the Ninveah - BB47: Forgetting More Than I Ever Knew
- Aggressive Logistics - BB47 – The Beauty of the Unintended Consequence
- Faction Fit Pod - Blog Banter #47
- A CARBON Based Life - 28 Years of Night School...
- Life on the Bubble - Art of War Alliance - BB47: You Just Don't Know
- Morphisat's Blog - BB #47 - Wise Men Say

UPDATE: Summary at Sniper's EVE



    1st and fail in one go. Damn "smart" phones :/

  2. Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo

    or in other words, I made a post:

  3. (or dare to be stupid)

  4. My own Two Cents.


  5. Mine is up

  6. I'm pretty sure I wandered away from the topic and started rambling.



  9. A relative noob's view - thoughts and a proposal:

  10. I don't have a blog, but I'll try answering some of your questions here.

    >Does CCP do a sufficient job documenting the features of the game, and if not, what could they do better?

    They do a bad job. One example is the official wiki, which has stuff that is so horribly out of date that a player would be deceived by reading it. For an example, the social skills page:

    A player with some skill at ferreting out details will know by looking at that page it lists skills that were removed from the game 2 years ago. What else is obsolete? I have to check and doublecheck everything else from that site because it is untrustworthy. My guess is that if CCP hired someone full time, it would be months before the wiki would be up to date.

    I personally spend too much of my life reading blogs (including the dev blogs) and the forums just to try to keep up. I shouldn't have to. It is a game, not a job, yet I find myself spending more time researching stuff for this game than I do for my job. Working in IT, I am quite familiar with the Red Queen race: where you have to run as fast as you can just to stand still.

    Another example are the changes that come out with patches/expansions. If you don't already spend time playing on the test server, you get blindsided by some of the poorly documented things. Ship changes? Those are all over the blogs. Changes to manufacturing? Not unless it is part of those ship changes. The introduction of metamaterials didn't help either - that really shafted the little people.

    Knowledge is power, or at least money. This means that people who uncover quirks in the game are very reluctant to disclose them. An example was swift and bitter's probing site. While accurate for highsec, it was missing a lot of sites in low and nullsec. I'd get hits when I googled the site names, so they weren't new. Just that you have to check and doublecheck everything in the game.

    1. Have you thought about setting a blog up? On wordpress, blogger or blogspot?

  11. Hehe, such a loaded set of questions.

  12. You take my suggestion for the topic, but don't list it as a contribution? Meanie. :-(

    1. You're right there in the topic, I'm pretty sure in Canada that counts :)

  13. I just posted about this:




  17. EVE Online: 28 Years of Night School...

  18. Anonymous8:22 am


    Bren Genzan

  19. Mine is at

    Interesting subject :).


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