Last night I was roaming for a bit in an Enyo and I thought I would talk about it here to try and break up some writer's block I'm fighting with.
The Enyo is, for all intents and purposes, the epitome of a blaster ship. Four turret hard points and plenty of small hybrid bonuses and a smaller MWD bloom:
Gallente Frigate Skill Bonus:
10% bonus to Small Hybrid Turret Damage per level
Assault Ships Skill Bonus:
10% bonus to Small Hybrid Turret Optimal Range per level
7.5% bonus to Small Hybrid Turret Tracking Speed per level
50% reduction in MicroWarpdrive signature radius penalty
There are several approaches to fitting up an Enyo but really my favourite is the run & gun approach, with as much firepower to overwhelm a target before the minimal defenses give out.
This ship with no implants or boosters has around 350 DPS and that can be increased if you remember to launch the light drone. Speed approaches 2300 m/s and with low grade snakes, you can push it over 2600 m/s. Get in fast, web and scram, fire until either he drops or you do.
Obviously not ideal for facing too many opponents at once, or faster targets that can keep you out of your optimal range of under 2 klicks, but its really an orbit and forget type setup that is hard to use wrong.