I was disappointed with the character controls. The camera was annoying, turning in the direction I wanted to move instead of facing a single direciton... unless something was targeted which I didn't get at first. The animations looked... off. During one fight watching the NPCs bounce around like jackrabbits with springs in their boots to get over obstacles was very offputting. And I ran everywhere; dude slow down! It didn't look like a Triple-A game from 2010 in my humble opinion.So last night when I logged into Eve with the new Incarna build I was comparing Eve's version of an avatar to that in my head to start. Note: I did not try Captain's Quarters on Duality or Serenity.
Then again, I just came off of finishing the awesome Batman: Arkham Asylum last week so maybe I'm just spoiled and STO is following MMO standards that I'm not used to because of Eve being so different. Also, I understand MMOs have to make allowances for network latency but still... I think they could do better.
Overall, I was impressed. The visuals were nice, the avatar was more lifelike than the dummies at STO, and the controls seemed natural to move around so far to a newb-to-avatars like me. In the ten minutes I putzed around I had no problems (i.e. bugs, lags, etc).
I need more time to give it a real workout but so far I'm giving Captain's Quarters an A for effort and a B+ for execution (the lower score reflecting the lack of things to do in this initial release).
Here are some screenshots.
|Ok, I can do stuff while it loads...|
|Oh! There I am! Handsome devil...|
|Where's my ship?|
|Oh... there it is... jesus! Its HUGE! (That's what she said)|
|So pretty... *sniff*|
|Heroic Pose Wallpaper!|