Here;s the complex / mission limitations I would be facing:
- Level 1 – Tech I frigates and destroyers
- Level 2 – Tech I frigates, destroyers and cruisers, Tech II frigates
- Level 3 – Tech I frigates, destroyers, cruisers and battlecruisers, Tech II frigates, destroyers and cruisers
- Level 4 – All ships not requiring "Capital Ships" skill
I already have a Destroyer for level 1 in the area that I built on the weekend, but I needed something for level 2s besides the Vexor which is more designed for PvP than PvE. I saw a nice Harpy build on the forums that the pilot swore by so I made up a PvE Harpy to run any level 2s I ran into.
[Harpy, From Forums]
Micro Auxiliary Power Core I
Magnetic Field Stabilizer II
1MN Afterburner II
X5 Prototype I Engine Enervator
Invulnerability Field II
Medium F-S9 Regolith Shield Induction
125mm Railgun II, Antimatter Charge S
125mm Railgun II, Antimatter Charge S
125mm Railgun II, Antimatter Charge S
125mm Railgun II, Antimatter Charge S
'Malkuth' Standard Missile Launcher I, Sabretooth Light Missile
Anti-EM Screen Reinforcer I
Core Defence Field Extender I
Lots of shields, decent resists (although I might trade the invul for an EM Hardener since I'll be facing a lot of Amarr ships).
For Level 3 missions/complexes, I wrapped up a Cerberus with Heavy Missiles that has a great tank and decent DPS. I don't have the exact build with me but its a build I worked on with another Caldari pilot over the course of a session a few weeks back.
Finally, I packed up the Onyx Heavy Interdictor in case I get the urge for some gang PvP and want to risk one of my most expensive ships to do so. I love that ship, its the one I used to help take down that ratting Raven way back when Strife was living in Nonni and hunting in Pure Blind.
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