Friday, January 26, 2007

Battleship may wait...

I reviewed my skillset this morning and was very disappointed in my combat skills. Too many at level 2 or 3 are hurting my overall performance in all my ships so jumping into Rokh seems a bit premature. I need more mileage out of my Ferox if I'm going to use it as my level three mission runner and solo PvP platform.


Thus I went through Eve Mon and listed all the skills I currently have that I need to train up a level or two. Its about 3 weeks and change worth of training and I start as soon as Gunnery V completes this afternoon.


1. Controlled Bursts IV (1 day, 21 hours, 9 minutes, 27 seconds)
2. Rapid Firing IV (1 day, 21 hours, 9 minutes, 27 seconds)
3. Weapon Upgrades IV (1 day, 17 hours, 3 minutes, 8 seconds)
4. Long Range Targeting III (6 hours, 45 minutes, 53 seconds)
5. Long Range Targeting IV (1 day, 14 hours, 16 minutes, 8 seconds)
6. Signature Analysis IV (19 hours, 8 minutes, 4 seconds)
7. Targeting IV (19 hours, 8 minutes, 4 seconds)
8. Electronics Upgrades III (6 hours, 45 minutes, 53 seconds)
9. Electronics Upgrades IV (1 day, 14 hours, 16 minutes, 8 seconds)
10. Energy Grid Upgrades IV (1 day, 14 hours, 16 minutes, 8 seconds)
11. Shield Upgrades IV (1 day, 14 hours, 16 minutes, 8 seconds)
12. Tactical Shield Manipulation III (13 hours, 31 minutes, 48 seconds)
13. Drones IV (19 hours, 8 minutes, 4 seconds)
14. Scout Drone Operation IV (19 hours, 8 minutes, 4 seconds)
15. Combat Drone Operation III (6 hours, 45 minutes, 53 seconds)
16. Combat Drone Operation IV (1 day, 14 hours, 16 minutes, 8 seconds)
17. Acceleration Control III (14 hours, 30 minutes, 50 seconds)
18. High Speed Maneuvering III (18 hours, 8 minutes, 31 seconds)
19. Evasive Maneuvering IV (1 day, 17 hours, 3 minutes, 8 seconds)
20. Fuel Conservation IV (1 day, 17 hours, 3 minutes, 8 seconds)
21. Cybernetics III (10 hours, 8 minutes, 50 seconds)
22. Mechanic III (3 hours, 22 minutes, 55 seconds)


After that, I have a whole slew of new skills to start working on.


1. Caldari Battleship I
2. Large Hybrid Turret I
3. Sharpshooter I
4. Surgical Strike I
5. Energy Systems Operation I
6. Shield Management I
7. Energy Management I
8. Jury Rigging I


Exciting times!

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