tag:blogger.com,1999:blog-10989652.post8430095752258005277..comments2024-02-13T04:29:44.662-05:00Comments on Inner Sanctum of the Ninveah: News Flash: Sleeper AIKirith Kodachihttp://www.blogger.com/profile/12322297953184168725noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-10989652.post-39969643199810924322009-02-23T11:04:00.000-05:002009-02-23T11:04:00.000-05:00In most games that use the classic 'Trinity' set u...In most games that use the classic 'Trinity' set up with threat as the NPC motivator there are mechanics/skills/modules that drive it. "Taunts" for a tank. We don't have those in EVE. So just flying your ungodly tanked Nighthawk amidst a group of sleepers won't be enough to capture their attention if you have a Basilisk sending it reps and a falcon jamming targets and a Megathron spewing hate. <BR/><BR/>That is the best/most difficult thing about this system: if we have to manage the threat we, as players produce, how do we keep the enemy focused w/o a taunt. <BR/><BR/> This alone is what will set the new AI apart from the WoW system.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-10989652.post-57028331435073618982009-02-23T10:59:00.000-05:002009-02-23T10:59:00.000-05:00My concern is that if they don't make it hard to d...My concern is that if they don't make it hard to determine what the threat levels are, it will not lead to PvE being like PvP. Instead it will make a new PvE experience that does not apply to PvP where players have different ways of calculating threat.<BR/><BR/>I don't want threat management in Eve. :) I want unpredictability and NPCs that can surprise you even after 100 encounters, much like humans do. I have doubts we will get that.Kirith Kodachihttps://www.blogger.com/profile/12322297953184168725noreply@blogger.comtag:blogger.com,1999:blog-10989652.post-44197889610880541862009-02-23T10:52:00.000-05:002009-02-23T10:52:00.000-05:00Yeah, I think you might be reading too much into t...Yeah, I think you might be reading too much into the "threat" comment. As PD says, that's how combat and warfare work. Even in my RL job (information security), it's one of our core terms used in nearly every conversation about risk.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-10989652.post-29018669126164970692009-02-23T10:27:00.000-05:002009-02-23T10:27:00.000-05:00To have threat does not make NPCs less dumb. We fi...To have threat does not make NPCs less dumb. We finally have the most simple threat model already now. First in belt, first with threat. Improving this threat model does not change the fact that we will end in same stupid schema later on--tank, healer, dps.<BR/><BR/>I came from WoW to EVE and I would say that the most challenging fights been exactly those without threat at all or seemingly non-predictable threat. These fights have been supposed to ressemble PvP fight and focuse on stuff like pacifying crowd controllers and killing healers while ignoring obvious tanks. I woul love to have this in EVE to support dynamic team decisions and improvisation.X1376https://www.blogger.com/profile/15521814396579600945noreply@blogger.comtag:blogger.com,1999:blog-10989652.post-27456951235413844242009-02-23T09:09:00.000-05:002009-02-23T09:09:00.000-05:00I think managing threat is a basic aspect of comba...I think managing threat is a basic aspect of combat IRL or IG. If EVE wants to do it but better than everyone else does, it'll all depend on how advanced their NPC AI is.Bahamuthttps://www.blogger.com/profile/10317770019024827162noreply@blogger.com