tag:blogger.com,1999:blog-10989652.post816087568950285952..comments2024-02-13T04:29:44.662-05:00Comments on Inner Sanctum of the Ninveah: Apocrypha: Probing IIKirith Kodachihttp://www.blogger.com/profile/12322297953184168725noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-10989652.post-40181342598876358382009-02-12T14:17:00.000-05:002009-02-12T14:17:00.000-05:00Ah ok that explains it yea.Ah ok that explains it yea.Geaux Tigerhttps://www.blogger.com/profile/00968078237877545324noreply@blogger.comtag:blogger.com,1999:blog-10989652.post-14635384594074773742009-02-12T10:44:00.000-05:002009-02-12T10:44:00.000-05:00They should have done triangulation ages ago. Awes...They should have done triangulation ages ago. Awesome work KK.Bahamuthttps://www.blogger.com/profile/10317770019024827162noreply@blogger.comtag:blogger.com,1999:blog-10989652.post-78014095432137197632009-02-12T10:17:00.000-05:002009-02-12T10:17:00.000-05:00Ok, from the forums:"The basic principle of the ne...Ok, from the forums:<BR/>"<BR/>The basic principle of the new system is that each probe just generates a distance to whatever it scans. If you have two probes scanning the same thing, those two distances resolve to a circular result. Three probes will give you two results*, one above the plane and one below. Four gives you a solid hit which you can warp to.<BR/><BR/>The result doesn't become warpable until you get a hit with four probes.<BR/><BR/>Also, you do have to triangulate - there are measures in place to stop you cheating and dropping four probes in the same spot :)<BR/><BR/>* If the distance between the two results is very small (due to the three probes being roughly coplanar with the target) we collapse them into a single result for convenience."<BR/><BR/>That last paragraph explains it. Three probes gave me two results but they were virtually on top of each other so the game presents it as found.<BR/><BR/>When I was thinking triangulate, I thought probes gave a vector but instead they only give a range. Hence why two probes give a circle which represents the spot two ranges overlap.Kirith Kodachihttps://www.blogger.com/profile/12322297953184168725noreply@blogger.comtag:blogger.com,1999:blog-10989652.post-12171253537357664222009-02-12T10:12:00.000-05:002009-02-12T10:12:00.000-05:00Four probes? Whatever for? Triangulation needs thr...Four probes? Whatever for? Triangulation needs three vectors, hence the "tri" part of the word. I'll check the forums and put a link there but I suspect someone made a typo.Kirith Kodachihttps://www.blogger.com/profile/12322297953184168725noreply@blogger.comtag:blogger.com,1999:blog-10989652.post-32801656091382723332009-02-12T09:56:00.000-05:002009-02-12T09:56:00.000-05:00KK: Interesting that you got a warpable result wi...KK: Interesting that you got a warpable result with only three probes. Devs stated at a minimum you would need four to get a warpable result. Might want to post your findings and screenies on the wormhole sticky in the Game Developement forum documenting this.<BR/><BR/>Regardless, thanks for doing the in depth look at scanning for us. The lack of Astrometrics V prevents me from doing any real testing until they fix that bug.Geaux Tigerhttps://www.blogger.com/profile/00968078237877545324noreply@blogger.comtag:blogger.com,1999:blog-10989652.post-19406991530334668822009-02-12T09:46:00.000-05:002009-02-12T09:46:00.000-05:00Ahh I see it. So the placement works just like set...Ahh I see it. So the placement works just like setting up POS modules. Looks pretty nice.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-10989652.post-72064105653282635112009-02-12T09:39:00.000-05:002009-02-12T09:39:00.000-05:00In figure 1 you can see the dark grey translucent ...In figure 1 you can see the dark grey translucent sphere around the probe? That's the range sphere. The cube at the centre around the probe is the movement cube. You can either grab the cube and try to place the probe or use the directional arrows.Kirith Kodachihttps://www.blogger.com/profile/12322297953184168725noreply@blogger.comtag:blogger.com,1999:blog-10989652.post-78011862762699589882009-02-12T09:36:00.000-05:002009-02-12T09:36:00.000-05:00Now are the range spheres in fact spheres in your ...Now are the range spheres in fact spheres in your testing or more square like shown in your screen shots?Anonymousnoreply@blogger.com