tag:blogger.com,1999:blog-10989652.post667425308411687123..comments2024-02-13T04:29:44.662-05:00Comments on Inner Sanctum of the Ninveah: The Hawk: Why It Sucks And How It Can Be FixedKirith Kodachihttp://www.blogger.com/profile/12322297953184168725noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-10989652.post-59154967765691091622009-06-10T16:46:44.453-04:002009-06-10T16:46:44.453-04:00I do like the idea of changing the bonuses for the...I do like the idea of changing the bonuses for the Hawk, it certainly needs it, but if you look at each race's AFs then you'll note that each has a semi-sniper, and each has a blaster. The problem is the hawk is really a blaster type ship, but without the right damage bonuses. Since it's a blaster ship it should ideally bit fitted with rockets, but the range of rockets (or more importantly, the flight time) is so atrocious right now that you're essentially ineffective against anything outside of spitting distance...and since you're in a POD, that's not very far :)<br /><br />I would like to see it keep some semblance of a range bonus, but toss in a generic damage bonus as well. Perhaps make the range bonus a fixed role based one. "Role Bonus: 25% bonus to missile velocity." combined with say a 5% damage bonus per level of AF to missile damage.Washuhttps://www.blogger.com/profile/00268528972023793194noreply@blogger.comtag:blogger.com,1999:blog-10989652.post-64899372486781822592009-06-09T17:12:31.453-04:002009-06-09T17:12:31.453-04:00The way I see it the issue with both the Hawk and ...The way I see it the issue with both the Hawk and the Vengeance is the way missiles scale between ship sizes. <br />Turrets double in damage while increasing rate of fire with 50%, which gives them a dps increase of 33% per turret. <br />Missiles otoh double in dps output when going up in size. <br />It's not immediately an issue for T1 because T1 missile frigates get a 10% bonus to one missile damage type and 5% to the others. And the Kestrel on top of that has 4 launcher hardpoints while the most turret hardpoints any T1 frigate has is 3. <br />All this combines to make missile using assault frigs pretty damn weak that they can't fight their way out of a paper bag. <br />Either missiles in general have to change or they have to consider giving the Hawk and Vengeance 5 launcher slots/ double damage bonuses to be on par with turret assault frigs. <br />There, a small novel on missiles and assault frigs.Unknownhttps://www.blogger.com/profile/17294471384182595501noreply@blogger.com