tag:blogger.com,1999:blog-10989652.post4214899611870882739..comments2024-02-13T04:29:44.662-05:00Comments on Inner Sanctum of the Ninveah: Time Based Progression?Kirith Kodachihttp://www.blogger.com/profile/12322297953184168725noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-10989652.post-278189046593811912015-10-21T16:42:47.757-04:002015-10-21T16:42:47.757-04:00I was more thinking of the typical RPG mechanics -...I was more thinking of the typical RPG mechanics - attributes, and necessity to decide how to develop you character. Like in a game like Skyrim you need to decide if you go light or heavy weapons. Some people like this kind of game, but it is less and less found in the MMO area (it seems).<br /><br />From an interactive RP perspective you are right - SP transfers open up new story possibilities.Druur Monakhhttps://www.blogger.com/profile/07299435488090977357noreply@blogger.comtag:blogger.com,1999:blog-10989652.post-31097747435713036622015-10-20T15:41:55.412-04:002015-10-20T15:41:55.412-04:00The lore already supports learning via implants an...The lore already supports learning via implants and capsule interface, getting boosts from other items does not diminish "RPG" IMHO. And nothing about skill trading is mandatory. In fact, I can see RPG opportunities in painting skill boosting from transeural thingys as having unsavory side affects ;)Kirith Kodachihttps://www.blogger.com/profile/12322297953184168725noreply@blogger.comtag:blogger.com,1999:blog-10989652.post-42756305239806927282015-10-20T15:31:10.528-04:002015-10-20T15:31:10.528-04:00The downside is: such a system would diminish the ...The downside is: such a system would diminish the "RPG" aspect even more. And I'm sure there are people who want to grow their character in such fashion.Druur Monakhhttps://www.blogger.com/profile/07299435488090977357noreply@blogger.comtag:blogger.com,1999:blog-10989652.post-51382176044996167982015-10-20T15:07:41.904-04:002015-10-20T15:07:41.904-04:00And to add a personal observation (and I think it ...And to add a personal observation (and I think it supports your point): not every veteran player is space rich. I have the theoretical skills to fly most of the flashy ships in the game - but I usually toodle around in lowly frigates or cruisers because I can't be arsed to grind ISK.<br /><br />In a no-SP system, any rookie player could take me on on equal terms, and it would come down to who is the better player. And isn't that what EVE is really about?Druur Monakhhttps://www.blogger.com/profile/07299435488090977357noreply@blogger.com