tag:blogger.com,1999:blog-10989652.post4132815091826190644..comments2024-02-13T04:29:44.662-05:00Comments on Inner Sanctum of the Ninveah: Capitals OnlineKirith Kodachihttp://www.blogger.com/profile/12322297953184168725noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-10989652.post-18878832718806241302010-10-13T14:26:16.442-04:002010-10-13T14:26:16.442-04:00I like your idea of increasing fuel costs - perhap...I like your idea of increasing fuel costs - perhaps also limiting them to 1 or 2 jumps per day (perhaps longer distance jumps, but make it so that deploying a cap/supercap means it's there for the duration.)<br />I don't believe it's just a problem with supercaps, but the whole capital class is really not-special. People are willing to throw them around, commit them to a fight they know there's a decent chance is an ambush.<br /><br />There is definitely a problem with the logoff timer, that needs to go up to 1-2 hours for an engaged supercap, and probably up to 15 minutes for an unengaged one (Don't log off your cap in hostile space rich-noob, or you die.)<br /><br />Don't like the idea of dedicated supercap trapping POS modules - because they'd be rarish, expensive, and there's already too much *must have* modules for a POS. Simply upgrade standard POS warp disruption modules to work on supercaps, or allow for a (potentially expensive) script so the enemy doesn't *know* the POS is fit to kill ill-prepared hot-droppers.<br /><br />Another idea that's been mentioned a bit is creating ships that are specifically designed as capital-killers - ships that are individually, relatively cheap (100m?), still require moderate numbers (10?), but are much more effective at killing capital ships than subcapitals currently are. Just like a squad of stealth bombers can take apart a battleship.<br />It could even be neat if each race had a cap-killer that was designed to fight a certain capital ship class (Amarr kill titans, Gallente kill Supercarriers,...)Shandirhttps://www.blogger.com/profile/11433961372696764090noreply@blogger.comtag:blogger.com,1999:blog-10989652.post-51768680869320558412010-10-13T11:00:14.356-04:002010-10-13T11:00:14.356-04:00The jump range for supercarriers is the same as dr...The jump range for supercarriers is the same as dreadnoughts. <br /><br />I have no issue with their being an endgame ship, except it virtually obliterates any need for dreadnoughts, carriers, or battleships in many if not most cases.<br /><br />as for (4), Supercarrier fleets and titans have no fear from any POS. There should be some.Kirith Kodachihttps://www.blogger.com/profile/12322297953184168725noreply@blogger.comtag:blogger.com,1999:blog-10989652.post-81373986543961267572010-10-13T10:56:06.775-04:002010-10-13T10:56:06.775-04:00I disagree but with different reasons.
Moon minin...I disagree but with different reasons.<br /><br />Moon mining IS already MUCH less profitable than previous, quite dramatically so, as a matter of fact we (sys-k ) back in the heyday when moon mining WAS profitable had a 100+ B dollar wallet in 6 months...now that wallet is MUCH less than that. Prices have fallen upwards of 60% for the top three high ends.<br /><br />2) the mineral requirements for Supercaps are tough to acquire in some areas without going into too much detail and risk OPSEC getting the minerals is tougher than before, as the sheer volume is massive.<br /><br />3) super caps ALREADY have a lower jump range, why should deploying them be more difficult, if CCP didn't want people getting the "ultimate" ship ( in this case the titan or SC) they should not have created the mechanism to GET them. They take time to acquire and MANY people have put in the TIME, now because there are too many they should be gimped?<br /><br />4) A Deathstar POS can down a revelation before it exits it's 10 minute stron cycle. How much more dangerous should they be? ( granted a gunner is a requirement here)<br /><br />I still do not see the imbalance...just as others felt the same way about Battleships they now have jumped up to the next greater object the SC.<br /><br />SC will become like Carriers titans like SC, what is the end game ship supposed to be then?Anonymousnoreply@blogger.com