tag:blogger.com,1999:blog-10989652.post3876840159817243940..comments2024-02-13T04:29:44.662-05:00Comments on Inner Sanctum of the Ninveah: EraserKirith Kodachihttp://www.blogger.com/profile/12322297953184168725noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-10989652.post-16989756722774735202013-03-26T07:53:42.729-04:002013-03-26T07:53:42.729-04:00Reduzing the jump range of supers would help to li...Reduzing the jump range of supers would help to limit there offensive capabilities but still keeps there defensive role. Remove the Titanbridge and let players jump "with" the titan, like they are docked in it and can reship in it. Make them the mobile outpost to provide your troops with fast reship.<br /><br />The force projection still stays as a problem with capital ships as they jump in instant and the defender has almost no chance to prefent it. Spool up timers have been mention from some people and would help to adress this problem.<br />If you want to jump in a Titan your cyno needs to live for 5 minutes. If it gets killed before, bad for you, make it better next time.<br /><br />Effect: Either you bring in your forces some jumps out or you have a decent fleet to support that cyno until your troops come in.<br /><br />The idea of bridging TO the titan sounds good too.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-10989652.post-63299560261045458452013-03-25T20:42:18.234-04:002013-03-25T20:42:18.234-04:00Let's start by removing ewar immunity from sup...Let's start by removing ewar immunity from supercaps and let the chips fall where they may.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-10989652.post-58760166346127044732013-03-25T14:21:35.413-04:002013-03-25T14:21:35.413-04:00In regards to force projection, bridging titans su...In regards to force projection, bridging titans suffer from the same flaw that off-grid boosting does. There's little to no risk associated with an enormous benefit.<br /><br />If instead of removing bridging, what if it were simply reversed. You would have to bridge TO a titan, instead of FROM it. This might be done by requiring a cyno at the entry point and the titan as the exit. Or you could still have a cyno scout at the exit point, the titan jumps through and leaves a rift so large that his fleet can follow through for a limited time (say a few minutes).<br /><br />Just like forcing on-grid boosting would make people take their T3s out of the pos bubble and risk something for the benefit they provide, making titans be the exit point for bridges would still allow for the mobility that makes them valuable, while creating an element of risk that's necessary to balance it out.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-10989652.post-75141815912299737852013-03-25T12:57:50.120-04:002013-03-25T12:57:50.120-04:00Forlorn Wongraven
11:45 AM (1 hour ago)
to kkoda...<br />Forlorn Wongraven <br />11:45 AM (1 hour ago)<br /><br />to kkodachi <br />Hi,<br /><br />"I can't comment on your blog for technical reasons, but I want to.<br /><br />1) Reduce Jump Range Drastically<br /><br />Will not change a single thing, people have cyno alts everywhere. Most supercaps are ready to jump in cap fit before their invul breaks. Shortening their entry in a combat by 5 min real time doesn't solve anything in fights with TiDi.<br /><br />2) Take Jump Bridges from Titans<br /><br />Titans only kill undefended POS and DD random carriers that don't understand aggro mechanics. Their only purpose atm is bridging, remove that and you will never see a Titan again (which also means no titan killmails).<br /><br />3) Cut the Hitpoints - Drastically<br /><br />For a small gang HP seems way to overpowered, I saw so many supers die in less than a minute the last year, even full tank fit with bonuses applied. A well skilled sub cap fleet can kill a Titan in less than 5 minutes. The only problem is being prepared and most people are not.<br /><br />4) Deathstrike Class Subcaps!<br /><br />See 3, makes no sense at all.<br /><br />5) Super Void Bombs<br /><br />Not Void bombs (since the entry level is way too low), but capital neuts. That actually make cap warfare a thing for supers and caps. Atm in normal combat cap is never an issue unless you are in triage.<br /><br />o7"Kirith Kodachihttps://www.blogger.com/profile/12322297953184168725noreply@blogger.comtag:blogger.com,1999:blog-10989652.post-80467837770764430192013-03-25T10:37:53.381-04:002013-03-25T10:37:53.381-04:00@Rixx - I think the current owners of nullsecDisne...@Rixx - I think the current owners of nullsecDisney would regard most of these as both painful and horrible. And the only wealth distribution they seem interested in as that which accrues more wealth in their direction.<br /><br />Further, no ship class construction should be restricted to nullsec. Mord Fiddlehttps://www.blogger.com/profile/01734756410122516725noreply@blogger.comtag:blogger.com,1999:blog-10989652.post-92178297967247324632013-03-25T10:31:49.795-04:002013-03-25T10:31:49.795-04:00"The ONLY thing that prevents large null sec ..."The ONLY thing that prevents large null sec alliances from fielding nothing but fleets of dreadnoughts supported by carriers is the threat of being hotdropped by supercaps! With the threat removed, Slowcats and their ilk will run wild with abandon with greater jump range than supercaps, lower cost to entry, easier to replace, and still virtually invulnerable to fleets of subcaps the same size.<br /><br />In essence, Mord's solution is none at all!"<br /><br />I would quite disagree. Conventional capital ships are tough ships, but are vulnerable to ewar, and a heavy interdictor isn't required to hold them in place. They can be killed with relative ease by subcap fleets so. (Hell, even I've gotten onto capital ship kills and I'm the second worse PVPer in all New Eden.) And capital ships cannot bridge. <br /><br />The lower cost of conventional capital ships means one doesn't have to be sitting on nullsec ISK faucets to afford them in meaningful numbers. The shorter training path to piloting one and the fact that the ships can be parked in station means that one doesn't need the overhead of dedicated cap ship toons in order to deploy them effectively.<br /><br />In short, the barbarian hordes I describe in my post can bring at least modest capital fleets to the fight. <br /><br />As to blobs, I would remiss if I didn't point out that your solution doesn't solve that problem either. The coalition solution to reduced supercapital utility is the same as the solution to supercapital extinction: capital ship blobs. <br /><br />The blob will always be with us, however the utility of capital blobs is much diminished relative to that of supercapital blobs. <br /><br />The barbarians can deal with capital blobs and afford to risk capital ships of their own in countering such blobs via enfilading attacks while the blob is occupied elsewhere. However, supercapitals are too costly to risk on such ventures unless backed by vast reserves of ISK and supercapital ship reserves. Mord Fiddlehttps://www.blogger.com/profile/01734756410122516725noreply@blogger.comtag:blogger.com,1999:blog-10989652.post-74018949755167625782013-03-25T10:04:40.167-04:002013-03-25T10:04:40.167-04:00Regarding points C, D & E
"Redistribing...Regarding points C, D & E <br /><br />"Redistribing wealth" would be less of a problem if one of the ways you could hurt them was to steal their golden eggs out from under their golden geese.<br /><br />I think some variation on "activity gives sov" will be interesting. If you don't use your system then your sov level drops. As your sov level drops the HP on the various structures drop as well. I'm not even going to try come up with ideas of what exactly it means to "use a system" :)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-10989652.post-83368591258977411992013-03-25T09:47:21.030-04:002013-03-25T09:47:21.030-04:00As I added to the comment thread over on Mord'...As I added to the comment thread over on Mord's site ( which hasn't been approved yet ) I agree that his suggestion is both right and horribly wrong at the same time. Sure it would make things more interesting, but in horrible ways!<br /><br />A - Balance Caps/Supers - Limit Titan bridges or remove them to another ship class. Reduce and balance HP, etc.<br /><br />B - Scale Sov - Like it was supposed to be with Dominion. Larger growth means larger costs. At some point it becomes impossible to maintain.<br /><br />C - Reduce HP on structures<br /><br />D - Give me a tool to hurt them. Whatever tool that happens to be, right now I have nothing. I promise to use it.<br /><br />E - Redistribute wealth. Duh. <br /><br />Nothing painful, nothing horrible. Rixx Javixhttps://www.blogger.com/profile/05484974346562922694noreply@blogger.com