tag:blogger.com,1999:blog-10989652.post3224143020558856299..comments2024-02-13T04:29:44.662-05:00Comments on Inner Sanctum of the Ninveah: The Paths An Alliance Can TakeKirith Kodachihttp://www.blogger.com/profile/12322297953184168725noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-10989652.post-30805911477222620842009-01-06T22:25:00.000-05:002009-01-06T22:25:00.000-05:00NPC 0.0 space sounds best. If the alliance wants t...NPC 0.0 space sounds best. If the alliance wants to continue it's industrial, then maybe keeping a lo-sec pos within range of NPC 0.0 space might be better than a pos in 0.0. There are still logistics and defence issues, but it might be easier.<BR/><BR/>I don't agree it would be doom for inexperienced pilots. I've been an inexperienced pilot in Syndicate and Fountain - I took some lumps, but it was worth it. With good support from experienced players, it's fine, especially for those with an adventurous attitude.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-10989652.post-25789541154862897582009-01-06T17:03:00.000-05:002009-01-06T17:03:00.000-05:00Sukanan is a low sec pocket, therefore the real pi...Sukanan is a low sec pocket, therefore the real pirates haven't touched you guys yet. Living in a pocket like that and then moving to a place like curse, syndicate or providence will spell doom for your inexperienced pilots.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-10989652.post-13198527831783557742009-01-06T16:00:00.000-05:002009-01-06T16:00:00.000-05:00Having had to consider this carefully myself I'll ...Having had to consider this carefully myself I'll point out to you that if you're a "PvP" alliance NPC space is probably a better fit. Since you can't claim sovereignty in NPC space you don't need to bother with setting up the industrial side of an alliance. As a bonus the stations aren't conquerable so you can't be locked out of your possessions (may become a little hard to get to if you get chased off but you can undock with your stuff).<BR/><BR/>If you're a PvP alliance you'll have trouble with keeping pilots in the long run unless you can deliver the promised PvP. NPC space is a hotbed of gang based PvP usually. Just check out any 24h "pilots killed" map and look at Curse.<BR/><BR/>On the flip side it'll be more difficult to run any industrial stuff. So it's a tradeoff - if you're intent on 0.0 PvP without the industrial infrastructure then NPC space is the way to go. Otherwise make sure you can field a cap fleet.Letrangehttps://www.blogger.com/profile/16433319509081349521noreply@blogger.comtag:blogger.com,1999:blog-10989652.post-82908406088156432422009-01-06T09:49:00.000-05:002009-01-06T09:49:00.000-05:00Moving into Provi or Curse will bring you into the...Moving into Provi or Curse will bring you into the same conflict the U'K and myself are in. Catch will be the main battleground of a huge offensive by the Goons and NC against AAA and perhaps BoB. The U'K will be caught in the middle because of certain ties, but we've been prepping for it for weeks. It started last Friday.<BR/><BR/>I suggest, if you're at all worried about the fragility of your alliance or your determination in such a conflict is not hard as steel, avoid the above regions entirely.<BR/><BR/>I'm telling you this as a favour, and I'd probably get in trouble if my alliance found out I was telling you this.<BR/><BR/>If you do come around, since you're CVA-friendly, I'll see you on the field.Bahamuthttps://www.blogger.com/profile/10317770019024827162noreply@blogger.com