Tuesday, June 30, 2009

Splurge


So I came into some extra money and while wandering the mall on the weekend I had an impulse purchase and bought the Eve retail box.

Lord knows I didn't need it but I wanted it for the collector's urge.

The little "manual" is cute in its attempt to convey the basic operation of the game (strong emphasis on attempt) but its nice to have an actual Eve disc.

The question was what to do with the game card. I had three choices: start another account and get the free special shuttle; add 60 days to one of my current accounts; or turn it into Pilot Extension Licences (PLEX) and sell for ISK.

The shuttle was tempting but I sure as hell didn't need another account to babysit. And my current accounts are paid up for months. So I turned them into PLEXs and sold them for a cool 750+ million ISK. I feel a little dirty.

In order to avoid bad karma I believe found money should be spent as quickly as possible. So should I buy a couple command ship and a Basilisk? Or a Widow?

Decisions decisions.

The Good Thing About Being Attacked On All Sides...

... is that there is always something to do when you log in.

Last night I wasn't even finished putting on my headphones when I was invited to a fleet to knock down a tower next door to my base. I jumped into Memories of Mynxee and flew to the gang to catch the tail end of the kill. Shout out to corp mate Palidan Darmok for getting the final blow! After that it was decided to do a double op of carriers repping a POS and modules while a support fleet would attack an enemy POS. I jumped into the Ninveah and went off to the repair job with a fleet of allied carriers. No a very sexy job but one that must be done.

I took a bunch of screenshots I'll post later in the week.

Kill The Rats

Welcome to the ninth instalment of the EVE Blog Banter , the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here . Check out other EVE Blog Banter articles at the bottom of this post!

Last month Ga'len asked us which game mechanic we would most like to see added to EVE. This month Keith "WebMandrill" Nielson proposes to reverse the question and ask what may be a controversial question: "Which game mechanic would you most like to see removed completely from EVE and why? I can see this getting quite heated so lets keep it civil eh?"

* * * * *

Belt rats.

Yep, I think that NPC pirates sitting around in belts with nothing to do except shoot some pod pilot that happens to warp in is insanity. What are they doing there? What do they do to keep occupied the other 12 hours no one is in system? Why do they bring the least amount of firepower when obviously out-gunned and why do they not run away?

The current implementation is obviously a mechanic for making money and nothing else. Its so 2003 and needs to be updated. As usual, I have ideas. Here is my seven step plan to improving the system.

1. Remove the current implementation of belt rats entirely.

2. Add rat mining operations. Randomly spawn pirate fleets that include mining ships, haulers, and sentries. These spawns should be limited in number per constellation such that you find one in every ten to fifteen asteroids belts you check out. When a mining operation is wiped out, it respawns somewhere else in the constellation. Also, the mining ships and haulers should begin to warp soon after your ship(s) arrive in the belt. The size of the mining operation would depend on the security rating of the system, and the number and size of the guarding rats should be at least double what you run into in a belt today, if not more.

3. Add rat spawns that will come into a belt after you are there after a random number of minutes, range from 1 to 100 minutes. That means if you stay in a belt for a while eventually the rats will scan you down and attack you, but you can't farm rats in belt after belt after belt. It means mining operations will be consistently attacked but belt ratters will be frustrated and this is a more realistic scenario. These spawns should scale their size to the number of player ships that are in belt, i.e. a fleet of three ships sitting in the belt should be attacked by more rats than if it were one ship.

4. Rats should run away if its going badly or if more players warp in.

5. Rats should practice target switching like Sleepers do.

6. More complexes found using the on board scanner should be added to make up for the removal of current belt rats. The idea is not to nerf the typicall ratter's overall income but to make it less of a mind numbing and immersion breaking exercise.

7. With all this in place, introduce rats with drones, rats using cloaking devices to set traps, and rats using more exotic ship types (like Heavy Interdictors!) and, one more thing.... brace yourself... Capital rats. That's right. I want a Blood Raider carrier to show up on my overview and me have to call in my corp mates to take it down before it or its escorts kill me.

The end result of this mechanic overhaul would be a more realistic form of interaction with rats. I think Sleepers were done right: they guard installations and mostly ignore belts, and they send in bigger waves as their numbers are diminished by the players. I want the known space rats to act in a similar fashion so that they more properly emulate players. This would make ratting more engaging and varied.

* * * * *
List of Participants:
  1. Diary of a Space Jockey, Blog Banter: BE GONE!
  2. EVE Newb, (EVE) Remove You
  3. Miner With Fangs, Blog Banter - It's the Scotch
  4. The Eden Explorer, Blog Banter: The Map! The Map!
  5. The Wandering Druid of Tranquility, "Beacons, beacons, beacons, beacons, beacons, mushroom, MUSHROOM!!!"
  6. Inner Sanctum of the Ninveah, Kill the Rats
  7. Mercspector @ EVE, Scotty
  8. EVE's Weekend Warrior, EVE Blog Banter #9
  9. A Merry Life and a Short One, Eve Blog Banter #9: Why Won't You Die?
  10. Into the unknown with gun and camera, Blog Banter – The Hokey Cokey
  11. The Flightless Geek, EVE Blog Banter #9: Remove a Game Mechanic
  12. Sweet Little Bad Girl, Blog Banter 9: Who is Nibbling at My House?
  13. One Man and His Spaceship, Blog Banter 9: What could you do without?
  14. Life in Low Sec, EVE Blog Banter #9: Stop Tarnishing My Halo
  15. Cle Demaari: Citizen, Blog Banter #9: Training for all my men!
  16. A Mule in EVE, He who giveth, also taketh away?
  17. Dense Veldspar, Blog Banter 9
  18. Morphisat’s Blog, Blog Banter #9 – Randomness Be Gone !
  19. Facepalm's Blog, EVE Blog Banter #9: What a new pilot could do without
  20. Memoires of New Eden, You're Fired
  21. Kyle Langdon's Journeys in EVE, EVE Blog Banter #9 Titans? What's a Titan?
  22. Achernar, The gates! The gates are down!
  23. Speed Fairy, EVE Blog Banter #9: Down with Downtime!
  24. I am Keith Neilson, EVE Blog Banter #9-F**K Da Police
  25. Ripe Lacunae, The UI… Where do I begin… (Eve Blog Banter #9)
  26. Clown Punchers, EvE Blogs: What game mechanic would you get rid of?
  27. Estel Arador Corp Services, You've got mail
  28. Epic Slant, Let Mom and Pop Play: EVE Blog Banter #9
  29. Deaf Plasma's EVE Musings, Blog Banter #9 - Removal of Anchoring Delay of POS modules
  30. Podded Once Again, Blog Banter #9 - Do we really need to go AFK?
  31. Postcards from EVE, 2009.07.02.00.29.06
  32. Harbinger Zero, Blog Banter #9 – War Declarations & Sec Status
  33. Warp Scrammed, Blog Banter 9 – Never Too Fast
  34. Ecaf Ersa (EVE Mag), Can a Tractor Tractor a Can?
  35. Thoughts from an Accidental Minmatar Revolutionary, EVE Blog Banter #9 - Aggression timers, WTs and Stargates
  36. Mike Azariah, I don't put much stock in it...
  37. Rettic's Log, Blog Banter: Overview Overload
  38. A Sebiestor Scholar, [OOC] EVE Blog Banter #9: Slaves
  39. Diary of a pod pilot, [OOC] EVE blog banter #9: Because of Falcon
  40. Roc's Ramblings, Blog Banter #9 – Taking Things Slow
  41. The Gaming-Griefer, EVE Sucks, But I Love It: The Memoir of a Masochist
  42. Letrange's EVE Blog, Blog Banter #9: Bye Bye Learning Skills
  43. Lyietfinvar, Remove that monopoly
  44. Sceadugenga, Blog Banter #9
  45. Industrialist with Teeth, EVE Blog Banter #9

Monday, June 29, 2009

Clustertruck

Well, here I was going away for the weekend and the political situation in the Dronelands went from unstable to completely and utterly insane.

One of the major neighbours of Intrepid Crossing and Ethereal Dawn alliances is the Legion of xXDeathXx and its sister (pet?) alliance Shadow of xXDeathXx. For a long time they have been friendly to us and even though we had some reports of them aiding Red Alliance during the war, we continued to work toward keeping them allied with us, or at least neutral.

That ended Friday. They set us to red (i.e. hostile) and we reciprocated. The reasons are hazy; it was known that they were letting one of their stations act as a staging base for an upcoming Goonswarm action against us, and we have been accused of preparing to allow Atlas alliance base out of our stations to attack Legion of xXDeathXx space (although Atlas have respond they had no intention of doing so).

So not only are RA still providing resistance, we are now faced with a large alliance next door, Goons, and their related friends like Pandemic Legion and the Initiative. And anyone else with time to spare. And our list of allies is not as long and there are questions if they are even in a position to come help us if they wanted to.

In short, besieged on all sides. This could be an awesome death.

Friday, June 26, 2009

Allergic To Bees

The Red Alliance have seemingly halted their failure cascade for now and seem to be settling into a siege mentality, abandoning vast swathes of space in order to defend with their last ships a small fortified section. Unfortunately for us in Ethereal Dawn and Intrepid Crossing, one of the more defensible stations they control is in Etherium Reach. So there is some pressure on our coalition to drive them out of there before they become too entrenched to evict before other factors get into play.

Speaking of other factors...

Having declared victory in the Great War (or second Great War as some have posited) the Goons appear to be looking for something to do to keep busy. So the war dec'd some people. Like IRC & ED, some other alliances, and heck, even the Hellcats:
- And just as I was about to log for the night (putting it loosely -- I've become noctournal) my mailbox flashed. You'll love this:
2009.06.26 03:54
GoonSwarm has declared war on Hellcats.
Within 24 hours fighting can legally occur between those involved.
It seems the twenty of us are worth spending half a billion ISK on, just to give us a little attention. Considering the difference in numbers, we've got to be the luckiest gamer-girls in the world, but all this honey in one place was bound to draw a few bees ~_^ See you in the clone-vats, boys!
Go get 'em Shae and Mynxee! Hmmm, maybe I should slip back to Empire and see if I can form up in a fleet with the ladies and go Bee Hunting. But how would I ever resist the urge to target and shoot Mynxee? Decisions, decisions.

Cranking Out Crows

The three Crow interceptor BPCs I had were entered into the spreadsheet and the market scoured for material prices. After all was entered I came to the conclusion that each BPC, when built, would generate about 2.5 million ISK profit. Not bad. So I sent the order to my buyer and got to work.

This morning the ship components were done being manufactured from the moon materials and the Crows put in the factory for production to be finished later tonight. Excellent.

In other news, the Covert Ops Cloaks are selling at a good pace and I had 5 left this morning. Once they finish selling I'll looking into building the 4 (or 5 or 6, I have two more invention jobs coming out today) Manticores which have a slightly higher profit margin.

The next big purchase on my list is a command ship so I need the money.

Thursday, June 25, 2009

Just Some Pictures

From Monday night's POS bash, some screenshots. As per usual, click to see larger image. As a side note, I'm going to look into a better way of displaying full size images rather than going to a new screen. Right now I just upload to Picasa through Blogger.

The fleet forming up and getting ready to warp:


The attack underway:


Close up of a Firblog adn Dragonfly fighter while they assauted some Warp Disruption Batteries:


An Amarr Revelation Dreadnought opening fire. I never realized how far the turrets stick out on it before and was zoomed in for a look when a salvo went off. "Oh!" I said, "I need a screenshot of THAT!"


The Ninveah as the POS explodes:

Wednesday, June 24, 2009

Travel Times In MMOs: Why They Are Important

Listening to Van Hemlock podcast #56 I heard during the topic conversation a few people complain about travel times in MMOs. I'm going to try and explain why I think they are a necessary evil and can be used intelligently in game design to enhance the experience for the player.

Its All About Money

Why do convenience stores exist? Compared to a regular grocery store, their selection is smaller, prices are higher, and most major cities have grocery stores with extended or round the clock hours. So why do convenience stores manage to stay in business? Travel Time. Quite simply many of us are perfectly willing to spend a couple dollars more at a corner store five minutes down the road for basic needs in a pinch rather then spending 30 minutes in a car for a round trip to pick up a handful of items.

In essence what I'm trying to say is that buyer and seller physical distribution allows for local economic transactions to occur that are not optimal in a global sense due to buyers weighing price versus distance/time. In a system where physical distribution of the two groups is not a barrier to optimal economics, since buyers want the best prices they will move to those sellers. And since sellers want the largest possible market, they will go to where the buyers are. It becomes a textbook scenario of price determined by supply and demand.

In MMOs, there can be two extremes to how characters and items are transported around the game world. Due to my lack of direct experience with other MMOs, I don't know for sure of one that allows instantaneous transportation of all items but for purposes of this article I'll use Diablo II as my extreme. In that game you almost always had access to the town (i.e. market) through the town portal spell and teleportation way points ensuring that you rarely had to re-transverse parts of the world you had visited before. It was a game that essentially had perfect market access everywhere and had it been an MMO instead of a single player game, you can be sure that there would be only one market.

On the other extreme, you have something like Eve where travelling to a market has to be done physically (with some limited exception due to Jump Clones) and any items need to be physically transported by a player or a third party (i.e. there is no automated mailing system for items). In some cases this can be prohibitive in terms of time to travel or amount of time and cargo space to move something from market to where you want it. This allows for the formation of secondary markets where prices may not be as optimal as a single market would be but is closer to where the players live. In effect convenience stores are erected at points between the homes and the larger grocery stores.

This is a good thing because I feel it creates a more dynamic persistent world that makes better use of the world's area and generates local populations and cultures (even if they are fairly inoccuous). In a PvP game like Eve, the travel time also introduces the problems of logistics in a wartime environment and forcing the decision of whether or not to build their munitions inefficiently, import them from a secondary market hub for some savings, or import them from a main market hub at best savings. Furthmore, the travel time mechanic allows for a lumpy market away from the hubs such that larger than normal savings might be made for the intrepid willing to risk the dangers of the journey and the time investment, creating a mini-profession of trading. In Eve physically moving items for other people is a profession in of itself.

Its Not The Destination, Its The Journey

Beyond economic considerations for having travel time in an MMO world for characters and goods, there is esthetic reasons as well. Forced travel between point A and B can allow the game designers to introduce scenic diversions that are for enjoyment only and not part of an overall quest or objective. A scuplture on top of a mountain or a vista at sunset from a ridge looking over a valley. It enhances the world and thus the game for the player, creating an immersion into the virtual reality. On the other hand, instaneous travel would remove those opportunities and players, often being all about optmizing, would go from objective to objective turning the game world into a virtual job. Agreed, some players would go out of their way to explore the world but I think having the travel time to force players to experience world outside of their specific goals in necessary for long term enjoyment, i.e. they don't know they like it until we force them to try it.

As a side note, this is one of the things Eve is noticably defficient in: interesting anomalies in space while traveling. There needs to be more eye catching items in space that you see while warping, like large dust clouds or massive wrecks of ancient starships and stations near stargates. Spice it up Eve!

Another factor in the travel time mechanic is the encourage for players to experience less than optimal content. If instaneous travel is allowed, a significant majority of the players will go to the best content to maximize experience/income/resources so that the game designers would be faced with making all content equal in terms of reward (boring!) or designing a game that allows all players in one area to burn through the content even faster. For example, in Eve if all players could get to the 10/10 complexes without having to travel through vast swathes of hostile space, then you might find thousands of players fighting over those instead of experiencing closer 9/10 or 8/10 complexes with lesser rewards. In summary, travel time becomes part of the equation for risk versus reward calculations, another form of market dynamics.

Finally, since travel time is a disincentive for players to move about the world freely, it allows for the creation of local populations that slowly develop cultures and relationships. You get to know the people you run into a few times (or in Eve, the same pirates that hunt you for a few weeks) so that allows for a feeling of community. Your neighbours, or enemies, become known to you and you to them. In a world with instaneous travel, populations are too influx and moving about so much that there is no opportunity for neighbourhood making.

Summary

Travel times allow for the creation of a distributed economy, economic opportunities, more content experience, a more immersive world, and distinct neighbourhoods. Take it away and you have players burning through the content and using a uninteresting market in a global alienation.

Tuesday, June 23, 2009

Bartle Quiz Results

I succumbed to the peer pressure and did the Bartle Test. Here is my result:


I hated the test. Its so rooted in the traditional experience-level-fantasy paradigm that it was hard to answer a lot of the questions when the only MMO you play is Eve. "What would you rather have, 2 free levels or an epically epic purple weapon of doom?" I would like to have my time back please and thank you.

Regardless, there is the result for what it is worth. Mostly an explorer, and a mix of everything else.

Bustling Activity

The hardest part of blogging is coming up with good post titles.

Anyway, the cloaks came out of the factory on the weekend and have been selling well enough to fund my recent skill book buying binge. In order to keep the factory fires burning, I looked at what BPCs I had and tried to determine what to do.

Widow runs? Nice profit margin estimated at 100+million per ship, but initial outlay of funds is over 600 million. Maybe later.

Vultures? Gah, improved over a couple months ago but still too cheap on the market for profit.

With all my Tech II BPCs out of the question, I decided it was time for more ship invention. To the labs! Well, no actually, first to the market for datacores. I had 10 Condor BPCs and 12 Kestrel BPCs so I got enough datacores to invent them and datacores for 40 invention tries on Invulnerability Fields.

I started with the Condors first and got 3 successes out of ten tries. This morning I put 10 Manticore attempts and we'll find out tomorrow how they will do. Once I rebuild the wallet I'll see about some good old fashioned Onyx invention.

Used In Anger

Last night I had a rare early-in-the-week Eve night and I logged in to find out that a CTA was on for ships to do some POS bashing: Dreads, Carriers, Support. Well I have a carrier! So I x'd up.

We eventually jumped to TP-RTO and went to work (unfortunately I forgot the screenshots at home; Another time). We first reinforced one POS then destroyed a second before moving on to a third. I used my small handful of 6 sentry drones to attack the tower and used my 11 fighters to incapacitate POS weapons and energy neutralizing batteries giving the fleet some issues.

That killmail is the first one ever to include the Ninveah. Yay me.

For the hour and a bit I was in fleet there was no hostile actions to harass us or defend the towers. I had to log halfway through and the fleet continued on to more towers.

Bashing towers with dreadnoughts is a hell of a lot faster than just battleships. A couple weeks ago it took us two hours to attack two medium towers; last night we were reinforcing or killing large towers within 20 minutes. This really makes me want to get into a dreadnought even more.

* * * * *

To that end, I decided it was time to bite the bullet and buy the skilbooks.
90 million = Caldari Dreadnought
57.6 = Command Ships
50.4 million = Logisitics ships x 2
22.5 million = Tactical Weapon Reconfiguration
13.5 million = Citadel Torpedoes
== 234 million ISK

OUCH.

Monday, June 22, 2009

Red Failure Cascade

No matter how you spin it, Red Alliance (RA) is in a failure cascade:


Loss of corps, pilots, sovereignty, outposts... Yep, it is in a tailspin. Whether or not it can pull out of the death spiral is up in the air but doubtful. Many alliances do not survive this far into a failure cascade.

Our corp came into the RA versus Ethereal Dawn / Intrepid Crossing war about midway through. The feeling / intelligence was that RA was weakening their home systems by taking down towers to use in the assault against Ethereal Dawn's station systems in Etherium Reach region. If so, they were stretching themselves thin to battle against us such that when attacked in their home region of Insmother by Atlas and co, they found themselves defenseless to the onslaught. The subsequent power struggles within RA as reported on various political forums only served to foster unrest and confusion and ultimately has doomed them.

For now. There is a possibility that RA may regroup, reorganize, and retake space. I give them about 1 in 4 odds of doing so, ironically higher than what I personally give KenZoku for doing the same.

In the meantime, the retaking of Etherium Reach systems and the scramble for Insmother is on.

Erection

With the war against Red Alliance going well, I logged on Sunday night to find the alliance relaxing and no ops underway. Disappointed I checked with my corp mates to see what was up and if anyone needed help. After all, follow the motto: Do Things With People.

It was pretty quiet with only the two North American directors on. One was logging off, the other scouting around 0.0. Hmmmm, I thought, what should I do?

Then the scouting director asked if I could do him a favour. "But of course!" I responded. Turns out he was in a covert ops and found a good moon to set up a new POS at. He wanted to know if I could sneak a tower and fuel out to him. We compared notes and saw that my Prowler Blockade Runner with covert ops cloak could only carry 6600 m3 and the tower alone was 8000 m3. Not to be put off, I offered to setup a tech 1 Mammoth with prototype cloak and make the trip anyways. Not as safe, but it was a quiet night and I wanted to help.

I could only carry the tower and half the fuel, but determined to do this I set off with Kirith scouting in his Falcon while Derranna flew the Mammoth on a wing and a prayer. It was 11 jumps through 0.0 space but no hostiles were seen and I arrived at the destination to a flourish of trumpets and sexy dancing babes. Or maybe that was asteroids; I fear deep space fever is setting in.

I launched the tower and set it to anchor, then headed back to get the rest of the fuel. Again it was quiet both back to base and then back to the tower. Job complete, I turned around for base once more and docked up just as the tower came online.

"You did all the work so you get the honour of naming the tower," my director informed me.

"Call it.... Kirith's Closet. And don't come out of it."

Yes folks, I'm freaking hilarious. And I'm here all week.

Thursday, June 18, 2009

The Thing About Titans

(I'm off today and tomorrow so at home busy with at home things. Posting will be light as a result.)

This news item from ISD about several friendly alliances getting all their titans in once place for a show of force in the former Kenzoko system of 49-U6U caught my eye:
49-U6U, Querious - GoonSwarm and their allies deployed a camp on KenZoku's sole remaining outpost last night. A joint force of pilots from Pandemic Legion, GoonSwarm, Morsus Mihi, Razor Alliance and KIA deployed 27 titans around the station in a show of force and gave a demonstration of the sheer power embodied in such a gang.
The kicker? This:
To emphasise the potential power of such a fleet, Viper ShizzIe sacrificed a Thanatos-class carrier in a demonstration.

The titan fleet activated their doomsday devices in waves: Avatars followed by Erebuses, Leviathans then Ragnaroks. The Thanatos took over 400,000 damage before it exploded, and only 16 of the 27 doomsdays managed to register on it before it succumbed.
Sweet merciful crap. We are at the point where coalitions (i.e. group of friendly alliances) can field fleets of Titans and use their Doomsday weapons to destroy almost any other ship unable to run away. As an offensive weapon, that's impressive. As a defensive weapon, its nearly undefeatable.

Wotlankor thinks Titans are out of control and need to be reigned in:

The very way EvE is constructed around star gates and POSs makes their grid killing ability to the most formidable weapon in EvE. Jump in a fleet of battleships that are needed to take down the cyno jammer and facing 3 Titans the fleet is doomed. Hope you the average player out there enjoyed that ! Ohh you escaped the initial 3 doomsdays then welcome to the cyno jammer. you have to stay there for some time, not like the gate where you can get away. Boom. Did you enjoy the game ?

There is no defence. Nowhere to run and nowhere to hide. You can of course lock down your own system with around the clock Titans, which is equal to, “Hey you have the very same options as we do” I can hear the larger alliances with the Titans saying. The field is level for all. But truth be told it is far from level. The only option a new player coming to EvE has is to join one of the power blocks. There are no new alliances formed that can challenge the supremacy of the Titans.

I don't know if I agree with him completely, but he has a good point that existing alliances have an advantage with their Titan wings defending their space against Titan-less attacking alliances. Fortress Delve allowed BoB to surivive assaults until they were brought down from the inside. Now Goonswarm has the defensive position backed by Titans.

I think there are ways for a new alliance, if they are dedicated and talented, to attack and defeat an existing alliance. Watching what The Initiative can do with large gangs of remote repping battleships has been instructive on that count for one. But perhaps there is room in the game for a sub-capital ship capable of absorbing doomsday damage and threatening a Titan sufficiently enough in return. Sort of a pocket Dreadnought perhaps.

A thought for another day.

Wednesday, June 17, 2009

Fair Enough

Hexxx, the Chairman of the Board of Directors for EBANK, dropped by my thread about the news of Riddic's theft and banning and left this comment which I'm reproducing here in full as a response to my negativity:
I'm the Chairman of the Board of Directors for EBANK, one of it's three founders, and I developed the first public version of the software.

Now that we have that out of the way, I'll give you some things to think about.

Some of us have spent hundreds of hours working on EBANK code, policies, strategy, and operations. EBANK staff and directors have paid $400 out of pocket for hosting costs. We have completely parallel development environment logically and physically separated from our production environment with versioning control software to manage our updates and upgrades. Some of our people have handed out vouches redeemable for millions of ISK at FanFest. One of our staff was elected to CSM after developing the prototype code for EBANK. We have a person dedicated to auditing with access to everyone's full API. We have processed almost 6 Trillion in withdraws and handled 9 Trillion in deposits. (the difference comes from 1 Trillion in loans being issued and repaid).

So...after 2 years we had one internal theft. From our CEO and deposit character. And he only stole 9% of our deposit value at a time when we had 2.5 Trillion ISK in deposits. We handled 500 Billion ISK in withdraws within 3 days of the theft. Oh, and the Bank is still solvent.

You can come to your own conclusions.
I'll give props to the EBANK crew and the success they have had so far and their continued solvency since the theft. Its obvious a lot of people still have confidence in the organization and I give best wishes to the continued success of the corporation.

Thanks to Hexxx for taking the time to give his views and facts to my humble blog.

I Daresay Sir, You Have Gone Beyond the Pale!

Look what I saw on Twitter today:


That's right, someone is slagging my Caldari ships! Saying they are all ugly!


The Rokh is the epitome of fierce solid block of whoop-ass:

(Pssssst CCP: Where is my +25m3 drone space?)

The Merlin / Harpy / Hawk are true awesome looking ships:

In my opinion, the best looking frigs in the game.

The Ferox looks mean and solid as a rock. I love the look of flying this beast and I can't wait for the Nighthawk and Vulture:


The Caracal has a sleek hunter look to it, low to the ground and stalking its prey:

And five launchers of DPS too!

The Cormorant harkens to the Ferox and looks like a light Destroyer should:


The Raven actually looking like a swooping Raven, descending from the heavens to deliver the death to below:


Don't get me started on how beautiful the Chimera is. It is the flagship of my blog after all:


The Scorpion suffers from lack of symmetry but once you get past that conception it really is a cool looking sci fi vessel:


And the Moa... well... ok, the Moa is a monstrousity. I'll grant you that.

But it does grow on you after a while. The raptorous arch of the bridge, the solid block of a body.

I love the look of the Caldari fleet. Only the Osprey and Leviathan puts me off.

GF

The alliance formerly known as Band of Brothers, now Kenzoku, is reportedly pulling out of 0.0 space and the Goonswarm is declaring victory in the Long War.
Originally by: Sir Molle
Vacate your stuff.
As it is, we are playing the sacrificial lamb the whole time, we're not doing that anymore.
Pull your stuff out from 49- and Delve. Thats the standing orders. Place it safely somewhere. and we'll work from there.
Expect no ops posted for a week.
Ever since their surprise closure of the alliance and resetting of their sovereignty back in February, I've figured that they were living on borrowed time. it remains to be seen if the alliance recovers from this to come back or if its done for good.

Fleeting Treasures

"Here you go Bill."

What's this? My mother-in-law has a Coke Zero for me? Sweet. I love me some Coke Zero. Sweet caffeine goodness helps keep me up at night during Eve ops.


Waitaminute.... this looks funny. For one thing, its only 500 ml instead of 591 ml (the weird amount corresponding to some number of ounces that our stupid integrated economy with backyard Americans has to put up with since they are too stubborn to adopt the metric system). And as I look closer I notice something else.


That ain't English baby. I quickly check the ingredients label to see where this comes from. And lo; could it be? IT IS! Its Icelandic Coke Zero!


Of course! My mother-in-law and sister-in-law took a week vacation to Iceland recently and she brought this back for me (as my Coke Addiction is well known). This bottle could have been in a cooler in a store a CCP dev walked into. In fact... they may have touched it while getting their own. *SWOONS*

I shall treasure this bottle forever, giving it a special place on my mantle. Sweet Icelandic Coke, a small piece of the heaven on earth that gave me my other addiction, Eve Online. It is my greatest possession!

*snap* *fizz* *glug glug glug glug glug*

Ahhhhhh, writing posts is thirsty work.


... DOH!

Tuesday, June 16, 2009

I Hope You Die In A Fire

Continuing my thought stream from last week...

Being in a big active 0.0 alliance in real sovereignty wars has been eye opening to the complexities of Eve intra-alliance politics. Its something akin to pre-world war one diplomacy in its complexity and ruthlessness.

Take a recent example. Red Alliance (RA) was in the process of attacking Ethereal Dawn's (ED) station systems in Etherium Reach. RA had two alliances from the Northern Coalition helping them, Majesta Empire and The Initiative, while ED was getting help from my alliance Intrepid Crossing (IRC).

We are not friendly with Solar Fleet alliance but they are even more not friendly with the Northern Coalition so Solar Fleet came and helped us against Majesta Empire and the Initiative, forcing them to withdraw. (The Initiative came back a couple weeks later to help RA but only in combat, not to deploy towers and hold space.)

The enemy of my enemy is my friend indeed.

Then you have the political machinations to do with the recent fighting in Insmother and Detroid regions between ATLAS, Legion of xXDEATHXx, and RA. We cheer for ATLAS now, but what happens if they take RA space in Insmother and look upon ours with a glint in their eye? Shifting allegiences are common in 0.0 politics so remember that next time you feel like smacking some reds in local; you might depend on them for your life someday.

All in all I'm having a hell of a time so far, my only regret is that I don't have more time to participate.

Skills Update

For those following along at home, here is the current status of skill training in the Universe of Bill.

Kirith completed the prerequisites for the Nighthawk but I've put off buying the Command Ships skillbook until my wallet is large enough to buy a whack of skillbooks at once. For the Vulture, I need Logistics up to level IV and I'm holding off on that skillbook too.

So while my wallet grows I'm turning my attention, as discussed several times recently, to Dreadnought training, specifically the Phoenix. So to that end I'm 8 days through the Torpedoes V skill level with 10.5 days remaining. On the upside of this long skill I'll get access to Torpedo Specialization for Tech II Seige launchers and torps so I can play more with the Manticore.

Unfortunately, once I'm done the current skill I also have the 26 days of Advanced Weapons Upgrades to get to level V so I can get Seige Mode for true POS bashing. Good news, it opens up Marauder Battleships should I ever feel the need to blow another billion ISK on a ship.

With the prerequisite skills done, I can purchase the Caldari Dreadnought, Citadel Torpedoes, and Tactical Weapon Reconfiguration skillbooks for a cool 135 million ISK and begin training them.

Its funny, I could be able to sit in a Phoenix in 90 minutes from now but require weeks to be qualified to fly it into combat. Such is Eve.

* * * * *

On Derranna, she is finally on the last day of Tech 3 skill training (for now). That means tomorrow she can start working on her Logisitics ship training again which is a 55 day odessy. Most of the time will be taken up with Minmatar Cruiser V which is 23.75 days for her.

So to recap, once my current skill plans are complete with all the skill books I need to buy, Kirith will be able to fly four new ships (Phoenix, Nighthawk, Vulture, Basilisk) and Derranna one (Scimitar). I guess I'm going to need more money to buy those ships!

Fighting Spacecraft Series V Begins


Special series this time 'round. We are going to look at four pirate spacecraft starting with the fearsome Nightmare. Enjoy!

Next up: Blood Raiders Ashimmu!

Monday, June 15, 2009

CrazyKinux Interviewed on Massively.com

CrazyKinux was interviewed on Massively.Com for his work in fostering the Eve Blogging Community.

Congrats CK! You deserve it.

Cloaky Cloaky

I had three out of four success for the Covert Ops Cloaking invention tries. Very nice. I bought the parts and started building the RAM and tech II components yesterday morning and will put the three BPCs in the factories tonight. Estimated profit is 167 million ISK. That's profit. Sweet.

Along with a paycheque from Eve Tribune (hopefully) I should have enough for the skill book purchases I need to make.

Fighting The War

Saturday night I got some serious free time and I logged in with Nationalistic fervour to do my part. As my screen resolved I put my x up and got into a fleet just disbanding. WHAT?!?!

Fortunately, a new fleet was reforming from the remnants so I transitioned into it and requested the desired ship types. The call went out for remote repping short ranged battleships as the main, logistics as secondary. I've currently got two battleships in Etherium Reach: Insisto Oblivium II which is a Rokh fitted with rigs and tech II gear for long range sniping, and the Armageddon Memories of Mynxee set up with a mix of gear and ready for short ranged remote repping. No contest.

We went out to kill a medium tower or two coming out of reinforced. Since no enemy presence was detected on the fields of battle I took a lot of pictures during the op and you get to view some of them here. As usual, click to see full sized image.

Memories of Mynxee heading out to battle:


And in combat:




Here is the fleet attacking the first POS:




After about an hour of pounding the POS finally goes down:




Off to a second POS that was out of fuel and ready for destruction.


Here is what it looks like without the pretty screenshot option on:


Here is one of my Berseker II drones buzzing the tower.




And here are some other ships from the fleet. Abaddon:


Apocalypse:


Megathron:


Cynabal faction crusier:


Tempest:


And one of the all important Guardians:


After a while the second POS succumbed to our firepower:










With the action done and my time up, I turned the battleship around and headed home:


I'm really liking this ship. No ammo worries, decent tank, remote rep without hurting my DPS, and damn nice looking too. I'll have to import some better equipment and rigs to make it really shine.

Fear the Battleship named Memories of Mynxee!!!!